Panzer North Africa
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The mystical desert sands are mesmerizing even for the most battle-hardened veteran. Poised in your turret, you glance at the barren landscape, fondly recalling the lush, green fields of France. With only the whisper of the hot wind to keep you company, your mind drifts to that Bedouin proverb, “Only in complete silence, will you hear the desert.”
Panzer North Africa is designer James Day's newest game in his acclaimed Panzer system of World War II small-formation armored and infantry combat. Now players can take command of armored formations of German, Italian, or British forces and refight key engagements in the North African desert from mid-1940 to late 1942. For Panzer veterans and newcomers alike, this stand-alone game requires no previous ownership of other games or modules in the Panzer series.
The game system is designed for small unit actions from platoon to battalion-sized formations.
Vehicles, towed guns, and aircraft are scaled at 1:1 with each 7/8” double-sided counter representing a single unit.
The 5/8” double-sided leg unit counters are scaled at squads, half-squads, and sections, including their attached weapons.
Ground scale is 100 meters per hex
The game includes six double-sided geomorphic mapboards, 12 mapboards in total, plus map terrain overlays to further customize your engagement maps.
The game features a streamlined chit-based command system that moves the action along at a brisk pace.
The game includes solitaire scenarios.
Panzer North Africa includes a Modular rules system with Basic, Advanced, and Optional rules section. Players may keep their battles as simple or as complex as desired. The game includes rules for:
Vehicles include 11 unique hit locations, armor angles, and penetration charts for level, rising, and falling fire
Various ammunition types, e.g., AP, APCR, HEAT, HE
Sighting Effects, e.g., dust, sun blinding, and heat haze
Overwatch fire
Rate-of-fire
Indirect fire, both on and off map
Hand-to-hand combat
Close assault
Troop quality
Command control
Leaders
Unit cohesion
Morale
Smoke Effects
Mines
Obstruction
Bogging
Air-to-ground and anti-aircraft combat
FEATURES:
Players: 2+
Play Time: 1+ hours
Unit Scale: infantry squads, half-squads, and sections and individual tanks, vehicles, towed guns, and aircraft
Map Scale: 100 meters per hex
Time Scale: 15 seconds to 15 minutes
Mots-clés:
Wargame|Univers Historique|Pour 2 Joueurs
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